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WHATSNEW.203
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1997-06-22
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┌────────────────────────────┐
│ Whats New/Changed in v2.03 │
└────────────────────────────┘
- Rebel's Corner is now done. It's a bit different than the Rebel's Corner
that was in the original ROK. Now there is a "Rebel Leader", to make the
Rebel's chance a little better in saving up for a battle with the King
or Queen's army. A pretty cool aspect in ROK, though.
- Pressing [V] on Main St will now display your Statistics. It isn't an
option on the menu itself, but it'll work if you hit that key.
- Fixed that annoying "News since you last left." thing that happened
every time you'd enter a menu, etc. Sorry about that one.
- Players who're in Jail cannot re-enter ROK now.
- [P]urchasing the Weapon/Armour Shop actually works the way it's supposed
to now. :)
- The Back Alley ("*" from Main Street) is now completed. Here is a list
of stuff that's there:
1. Esmerelda's Magic Shop is back up and running here. Curse/Bless
other characters, as well as removing your own curse. (there's also
a secret here that can get you a free blessing every day)
2. Palace infiltration. Sort of like the other infiltration, but it's
a bit different - you don't go after the King/Queen for the right to
rule the Kingdom, you just go and fight them as a Player fight.
3. Train under Atma. That's right, Atma. For levels 10 and above. If
you "impress" him, Reincarnation is cast upon you for today (which
means if you die in Monster/Player Combat, you are revived). Whether
or not you impress Atma is totally random based, and has nothing to
do with your character itself.
- Player's can now challenge "MacBeth" in the Fields. Okay, MacBeth is
the exact same as "Atma" was in the original ROK. Since Atma plays a
different role in the Realm now, and with the addition of MacBeth to
the plot, here is how he ties in. If a character defeats MacBeth, s/he
gets to use the "Excalibur" for the day - the most powerful sword in
the game. It gets removed when ROKMAINT is ran. A very cool option.
Also, there's a pretty cool ANSI and RIP opening, as well as a cool RIP
graphic when the player takes the Excalibur. Cool. :)
- A cool ANSI and RIP graphic has been added to the beginning of the
Player Battle. Quite cool.
- Cleaned up some of the RIP Graphic problems.
- The owner of the Inn can now declare a "Password" for other characters
to enter if they want to stay at the Inn for free.
- Fixed a problem where all newly designed Quests would over-write the
first one. There still might be some problems in this area, though.
- Non-Royal players can now exit out of the Palace Dungeons properly.
- Fixed a couple of minor problems in the Stats screen.
- Othello's Book of Many Secrets event is BACK! It's a random event in
the Inn of Casimonda. :)
- Owner's of the Inn and the HRH now actually make money from it.
- Oh yeah, and in the Back Alley -> Palace Infiltration, players can
venture into the Dungeons to kill Jailed characters. This was in the
original ROK, and the same secret key to get there is still the same
(which is [D], if you're wondering).
- One of the BIGGEST changes in this version. A lot of the mail functions
are now completed. Players could write mail to each other (and flirt,
too), but other mail functions like the assigning of Royal Rankings,
that message would never be sent to the character. Here's a list of
what has been fixed up in the mail areas:
- When a Royal Ranking is assigned, char will receive message.
- When a Royal Guard is dismissed, char will receive message.
- When the King asks a char to become a Royal Guard.
- When the King sends Gabriel on a user (blessed).
- When the King sends Lucifer on a user (cursed).
- When a character asks the King to become a Royal Guard.
- When a character curses or blesses another character in Esmerelda's
Magic Shop.
All of the above are now received by players (the message wouldn't be
sent in previous versions). There could be some bugs in this area, so
if there is, please report it to us ASAP.
- A daily note to the owners of the Inn/HRH/WS/AS is now given to them
when ROKMAINT is ran. It will tell the owners exactly how much Gold
they made the previous day.
- Royalty (Squire, Duke, Prince, etc) can now resign their ranking.
- Othello's Potions can be purchased again in the HRH ([1] accesses it).
This secret was in the original ROK, and it's back, now. Also, CONFIG's
Game Settings menu will allow the SysOp to customize how many potions a
character can purchase per day.
- Players cannot attack Owner's of the Inn/HRH/WS/AS if they are in Jail
or they are dead. Previous versions would allow this, and thus, it was
an unfair fight.
- The King/Queen now makes 10% off of the income that the owners make in
the Inn/HRH/WS/AS. It's sort of a property tax that is permanently set
at 10%. The daily note to the owner shows how much they made BEFORE the
taxes are taken off, so just deduct 10% from that amount and that's how
much they made. Property taxes offer more realism in the "Realm".
- New feature implemented - "Double Attack". For each time a user defeats
Sakar Kane, the chance of their double attack happening in Player/Monster
combat increases by 5% (it starts at 0%). Double attack does exactly
double damage upon the enemy. Cool new feature. A lot of new ending
stuff is still to come, and this double attack ties in with it.....
- New option in the Training Hall -> [S]tatues of Honor will show how
many times each character has slain Sakar Kane.
- RUNROK.BAT now has some information on the /p<path> parameter in it. This
will help SysOp's who have been experiencing troubles with CONFIG's Drop-
File path error where it will never find the dropfile. This is a bug we
are still trying to fix, and for now, the /p<path> parameter will be a
temporary fix. For complete information on how to activate this parameter,
see RUNROK.BAT for the low-down. :) If you have any troubles getting ROK
to find the dropfile, by all means, contact us at anytime.
- Press "(" from Main Street to see something cool!
- Removed [I]nfiltrate the Palace option from the Non-Royalty Palace Menu.
This procedure is still quite buggy, so until we get all the bugs ironed
out of it, it'll be removed for now. Expect it to return in an updated
version soon.
- Possibly the biggest addition to ROK since the beginning of time... The
GUILDS are done! They are the same as before, except for the fact that
there are three of them instead of five (Cleric and the Warrior Guild were
dropped - Cleric's was same as Paladin's, and Warrior's was used by *VERY*
smart players to cheat over and over again). Thus, there are 3 Guilds -
Paladin, Assassin, and the Sorcerer's Guild. There *COULD* be some big
time bugs in these new Guilds, so if you find anything, report it ASAP.
** DON'T EXPECT THE GUILDS TO WORK BUG-FREE! **
- Renamed FREQSITE.DOC to BFS_FREQ.DOC, and added a bunch of more sites...
There was quite a lot of them, so the file is quite a big larger now.
- ROKMAINT.EXE has been fixed up. Unfortunately, ROK v2.02's ROKMAINT.EXE
caused PLAYER.DAT file corruption, and as a result, a reset is required.
The good news is that it's fixed now, so there should be no problems.
Oh, and another thing for ROKMAINT, it now shows what it's doing. IE,
it'll say "Packing File - Done!", etc, when it packs the user file, and
what not. This lets the SysOp know exactly what it's doing.
- If EGOS.DAT does not exist when the User/Ruler enters the EGO Menu, it
will now display that the file does not exist (instead of erroring out).
- New Editor in CONFIG.EXE's Editors Menu -> The Trainer Editor. Same as
the Trainer Editor in the original ROK, but compatable with ROK v2.0x
now. :)
- Made the 1st Level Master (Alkazar) easier to defeat. Had some people
complain about how tough it was to get past level one.
- Fixed a couple of minor problems in the Fields.
- Dupe Checking and deletions have temporarily been removed from ROKMAINT.EXE.
They caused some problems, and the entire routine is being re-written and
made better. This routine will be implemented in the next version. So,
for now, dupes might be back in your game, but just bear with it, and they
will be taken care of in the next release.
- ROK will now keep track of how many Player and Monster Kills each character
has racked up. We'll use this in a future version. Not sure how, yet, but
we'll find something. :-)
** Thank you for running ROK on your system! **
-The BFS Guys-